February – March 2014
Panelists: Dr. Michael Thomas, University of Central Lancashire, UK, Tuncer Can, University of Istanbul, Turkey, Jana Cepickova, University of Western Bohemia, Czech Republic, Dariusz Poczekalewicz, National Defense University, Poland, Tony Fitzpatrick, ICC The Language Network, Germany, Sandra Gaspers, LinguaTV, Germany Ton Koenraad,TellConsult, NL, Heike Philp, let’s talk online sprl, Belgium Mateusz Czepielewski, EduActive, Poland.
EU funded CAMELOT is a 2-year project on how to use and how to create machinima for language teaching and learning. CAMELOT stands for” CreAting Machinima Empowers Live Online Language Teaching and Learning”. CAMELOT is unique in that it aims to promote the role of video production in language teacher training. It is innovative in that it takes one of the latest technologies – machinima – and uses it to empower 21st century language learning and teaching through the use of a) user-generated video content, b) a task-based language teaching approach based on learner engagement, authenticity and creativity, and c) an online community of practice in which open educational resources (OERs) are available via a repository. The aim of CAMELOT is not simply to provide a set of language teaching resources that instructors can use, but to provide the technological and pedagogical know-how for teachers to create and adapt machinima for their own particular EU teaching environment. During this panel discussions, the project will be explained and some of the research and development presented. It seems that not a lot of research of using machinima for educational purposes is available and the project partners hope to connect to other educators in this field.
Dr Michael Thomas BA (Hons) Cert. TESOL M.Ed. MBA Ph.D. FHEA is a Senior Lecturer in the School of Language, Literature and International Studies at the University of Central Lancashire, UK. He is the course leader of the MA in TESOL with Applied Linguistics by E-Learning and course leader of a BA (Hons) degree in intercultural business communication by blended learning. He has held academic positions at universities around the world including the University of Heidelberg (Germany), Nagoya University of Commerce & Business (Japan), and the University of Liverpool (UK). His research interests are in computer-assisted learning, task-based learning, online and distance education and education policy. He is the lead and founding editor of three book series, Advances in Digital Language Learning and Teaching (Bloomsbury/Continuum), Digital Education and Learning (Palgrave Macmillan), and Advances in Virtual and Personal Learning Environments (ISR). He is associate editor of the International Journal of Computer Assisted Language Learning and Teaching, general editor of the Journal of Second Language Teaching & Research, and has guest edited peer reviewed special editions on language learning and technology for the CALICO Journal, the CALL Journal, Australasian Journal of Educational Technology, the International Journal of Emerging Technologies and Society, the Journal ofDigital Education and Culture, and the International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT). He has organized over 15 international conferences on computer-assisted learning in the UK, Germany and Japan. He is a member of a number of editorial boards including the Journal of Research in Learning Technology (ALT-J), the International Journal of Emerging Technologies and Society, the Asian EFL Journal, and the Asian ESP Journal. Dr Thomas is a Fellow of the Higher Education Academy (HEA) in the UK and a member of the Academic Board of the University of Central Lancashire.
Dr. Tuncer Can completed his MA at Istanbul University in 2004 on “Constructivism and Training of Pre-service Foreign Language Teachers”. In 2005, he was granted a Fulbright Scholarship and he spent two terms at Syracuse University, NY, USA, where he taught Turkish via videoconferencing for one year. In 2008, he took part in a project at Istanbul University in the Faculty of Education, English Language Teaching Department, on the implementation of MOODLE in the training of pre-service foreign language teachers, a project was funded by Istanbul University Scientific Research Center.
He completed his Ph.D. at Istanbul University in 2011 on “Using Foreign Language Learning Strategies in the Context of Lifelong Learrning and Plurilingualism”. Dr. Can also took part in another project, “A Second Step in Second Life” in the Department of Language Studies at Umeå University, Sweden, funded by the Flex fund with Mats Deutschmann, where he acted as an Expert Peer in 2011. In 2012, he lead another project, “Using the 3D Virtual Learning Environments in the Training of Teachers”, which was funded by Istanbul University Scientific Research Center. His current interest is in Virtual Worlds and this has developed from his experience in using ICT in his teaching context. His publications and conference contributions are available from his personal pages at:http://www.ingilish.com. A selection of relevant papers is given below.
Jana Čepičková works as a lecturer and a deputy director at the Institute of Applied Language Studies at the University of West Bohemia in Plzen, where she has been teaching technical English to students of mechanical and electrical engineering for 12 years. She is interested in blended learning and developing multimedia materials for students of engineering. In addition, she has published teaching materials for both general and technical English. She holds an MA in Applied Linguistics from the University of Birmingham, UK.
LtCol Dariusz Poczekalewicz is a PhD candidate (NDU Warsaw), graduated from Military University of Technology (1997) and completed postgraduate studies in IT Infrastructure management and network administration of UNIX (2003). An employee of the didactical team at the Institute for the Missile Technology of Military University of Technology. He serves as administrator of the ADL system and is an expert for the Learning Management System ILIAS (he is responsible for the Polish interface of ILIAS). He handles numerous ADL authoring tools and has designed and co-authored many ADL materials.
Heike Philp - With over 20 years in education and with Germany’s first live online language school, Philp co-initiated two European funded projects and worked with 35 European partners including 17 universities to develop accredited and certified teacher training courses. These EU Projects are LANCELOT, ‘LANguage learning with Certified Live Online Teachers’ 2005-2007 (see: www.lancelot.at) and AVALON, ‘Access to Virtual and Action Learning Live ONline’ (2009-2010) (see: www.avalonlearning.eu). She has organised a number of workshops on ‘How to create machinima’ on EduNation. Apart from a three hour crash course at the time of SLanguages 2012, she organized MachinEVO in 2012 and 2013 which some 220 language teachers taking part over a period of 5 weeks. A total of 34 machinimas were produced in this time and numerous film making experts were invited to showcase their expertise. Consequently, she has also created an open resource on the subject in the form of a wiki (see: http://machinevo.pbworks.com) which has many tips and guidelines on filming software, editing, sound effects and storyboarding. This sustained interest in the subject of machinima by the European language learning community motivated her to co-initiate the CAMELOT project.She publishes regular articles on the AVALON project Ning site.
Sandra Gasber is the co-founder of LinguaTV, the first online video language learning platform specialising in digital content like scripted videos, interactive exercises and learning games. At LinguaTV Sandra is in charge of the content production and the online platform. She is very experienced and successful in producing videos for learning languages and has produced language courses in five languages with over 1,000 videos (English, Spanish, German, Italian and French). She has also worked as a lawyer in the field of cyber-law and intellectual property rights. Gasber’s primary interest lies in online and mobile technologies for learning languages.
Ton Koenraad worked as a senior ICT-E consultant at the Language Department of the Faculty of Education of Hogeschool Utrecht University of Applied Sciences. He has initiated, coordinated, participated and evaluated EU-projects in the fields of ICT, modern languages and teacher education (Pronett, MICaLL, and Pri-Sec-Co). His current interest in telecollaboration and activity design for language learning in 3D worlds is based on previous experiences with and research on 3D and text-based MUVEs in language education. As partner on behalf of TELLConsult in the EU-project NIFLAR he was/is responsible for the development of the NIFLAR SIMS. His publications and conference contributions are available from his personal pages at: http://www.koenraad.info
Mateusz Czepielewski is a specialist in management, marketing and public relations. He has extensive experience as a project manager. He is specializing in international project management in the field of ICT and teaching of foreign languages, he is an author of publication about Management of Educational Projects implemented within the EU funding. He has completed Management Studies at one of Warsaw’s prestigious business universities. He participated in various mobility activities in Europe and in North America, as well as in European conferences in the field of LLP and education in general.
Panelists: Ton Koenrad, Gary Motteram, Gerhilde Meissl-Egghart, David Richardson, Christel Schneider und Stella Hadjistassou
EUROVERSITY wants to:
- provide an European and global perspective for universities by offering a shared space for shared learning and research activities,
- promote the conducting of joint courses among network partners and sharing of ressources,
- It wants to become a truly European university rooted not in one location but in many
We are doing this by using virtual world as a place to meet and collaborate. A virtual world is an online community that often takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. These avatars usually appear as textual, two-dimensional, or three-dimensional representations, although other forms are possible (auditory and touch sensations for example).
Dr Gary Motteram [Gwared Morgwain] is a senior lecturer in Education at the University of Manchester.He has an MEd in Teaching English Overseas and an EdD in e-learning. He set up and still runs the innovative Master’s in Educational Technology and TESOL, which is taught both on-site in Manchester and by e-learning. He has presented at conferences and published regularly in the fields of technology in language learning and technology supported distance teacher education…….. (Complete bio listed below in comment box)
A.L.M. (Ton) Koenraad, MA, Utrecht) [Koen Antonioni] worked as teacher educator and senior ICT-E consultant at Hogeschool Utrecht University of Applied Sciences. Since 2011, as owner of TELLConsult, his activities involve the acquisition, coordination and evaluation of national and EU-projects in the fields of modern languages, teacher education and e-learning. Special interests include methodology development for Interactive Whiteboards, mobile applications and 3D VLEs for language learningHis publications and conference contributions are available from his personal pages at: http://www.koenraad.info
Gerhilde Meissl-Egghart [Yvonne Hendrick] is a free-lancer in the field of educational technology and co-founder of http://talkademy.org, a not-for-profit organisation, that engages in using and creating virtual environments for learning purposes. Before starting talkademy.org, Gerhilde gathered about 10 years of professional experience in software engineering, project management, quality management and training. She holds a degree in computer science from the Technical University of Vienna and is a Certified Quality Manager of TÜV Akademie Österreich.Christel Schneider is founder and managing director of CSiTrain, a company founded in January 2013. From 2006 until 2012 EU project manager and director of the international language association ICC. Prior to this head of the language department for the German adult education association in Schleswig Holstein and lecturer at the University of Hamburg (Dept. of Education) teaching didactics and methodology. Presently doing an MA in Virtual Education at the University of Western England.
David Richardson teaches English at Linnaeus University in south-east Sweden. He has been teaching the Business Talking course on Kamimo Island in Second Life each semester since Spring 2008 and is currently preparing the second round of the Teaching in English course (in Autumn 2014). This is a CLIL course for university teachers across Europe who need to improve their English in order to teach their specialist subjects in English, and the practical sessions on the course all take place within Second Life.
Stella K. Hadjistassou is a postdoctoral fellow at the KIOS Research Center for Intelligent Systems and Networks. She has been awarded a Ph.D. in Rhetoric/Composition and Linguistics and a MTESOL degree from Arizona State University. Stella has participated in multiple U.S, EU and locally funded projects on Virtually afforded learning environments, ESL, transatlantic telecollaborations, and Web 1.0 and Web 2.0 technologies. More recently, she has developed an interest in the implementation of mobile-based devices for language learning and teacher training. Her research areas include CALL, ESL, Applied Linguistics, Cultural-Historical Activity Theory and Ecological Perspectives in Linguistics. Stella has also taught multiple traditional, hybrid and online undergraduate and graduate courses at Arizona State University and at European University Cyprus, such as Second Language Learning and Technology, English Language Teaching Methodology, Sociolinguistics, English Composition, Composition for ESL students, Technical and Professional Communication.
Why Blended Educational Programing using Immersive Environments works with all Cultures with Laura Jeffcoat [Lowri Mills] and Shelwyn Corrigan [Wynshel Heir]
Seven years of research teaching and managing a Language Learning Community and 60,000 students from over 121 countries have shown Laura Jeffcoat (Lowri Mills) what works best with a global community for Education. There is a difference between “Online Learning” and “Virtual Immersive Learning”. Laura will go through the process she has seen with what works and doesn’t work when teaching students from different cultures. She will share with educators and future educators how “Blended Learning” is the wave of the future.
The group discussion will be followed by a tour of Learn It Town.
Laura Jeffcoat/Lowri Mills is a behaviorist and pioneer in virtual immersive education. She is the CEO of Learn It Town, LLC. She worked with Languagelab.com for 7 years. She was involved with its start up and for years was involved in every aspect of it’s development. Her focus is education and the global community’s development. Her main focus today is on immersive technology solutions for the enterprise, government agencies and educational institutions. She is involved with the education and training, day to day operations, strategy and planning. She works daily to maintain and build a virtual educational global community.
Ms. Jeffcoat is also a developer of ESL educational gaming for different cultures. She is in daily direct contact with students and teachers from all over the world (over 74 countries) which has provided her with valuable insight on how to make language learning in virtual worlds engaging, user friendly and effective. She also has extensive experience managing the delivery of new digital products to a variety of educational and commercial institutions such as Pearson Education, Brazilian Government, Chevron, Emery-Roberts and many others.
Shelwyn Corrigan (aka Wynshel Heir/English Easily) has a Master’s in Linguistics, a Master’s in Digital Media & Learning, and certification in Multimedia Studies. She has worked in digital design since 1994. In addition, she has taught ESL and EFL in Europe and South America and at universities in California and New York. Her interests are in teaching pronunciation, academic oral skills, and the integration of new media in the classroom. She is working on machinima development for language learners and teachers. She is a media consultant and web designer and has taught ESL at the University of San Francisco (USF) since 2001. She also works in Second Life as a teacher in English City. Shelwyn teaches graduate courses in the Digital Media and Learning Program and is currently devoting most of her time to course development for the new online MA TESOL Program at USF. (For informal sandbox/working file samples:
with Ana Gema Gallego Garcia as she tells you about her journey of learning the English language from books to Second Life. How it inspired her and has changed her life. This will end with a demo lesson in Spanish.
Ana Gema Gallego Garcia aka Titaone Hurricane
“Ana Gema Gallego Garcia is the COO of Learn It Town, LLC. A language school that specializes in blended learning in a virtual environment. Ana Gema started as a language learner few years ago, she tried to learn English as a native Spanish speaker.
She tried to learn English with books and became just a basic learner so she thought what should I do next? So she went to and Language Academy in Gandia and her level still the same so she decided to go to a language school in London and spent a month in an immersive environment, then she had a private teacher and arrived to a preintermediate level.
After that she joined an immersive community with the teachers that are at Learn It Town and she went in 1 year from a pre-intermediate student to an advance English speaker.
Within 6 months she was able to work there, helping other students to learn, communicating in English with people all around the world until now that is working in the development of Learn It Town (LIT): a new opportunity on learning languages using the things she had learned that have been developed from the books, the city, from going and using online immersive environment to where anyone can go from beginner to and advance learner in one year of language with this approach that have been pioneer by the partners of LIT, who have many years of experience and are pioneers of the online learning industry.
She is developing, with a unique group of women, a new and improve blended learning approach , to not just language but any subject that can be learned from:business language, history, astronomy…all of this things can be learn and taught in this new learning environment called Learn It Town.”